.gcm |
GCM is Gamecube ROM. |
.nsz |
nsz is Nintendo Switch -spelgegevens. |
.kcl |
KCL is Nintendo Collision -bestand. |
.h3 |
H3 is Nintendo Wii U Hash -bestand. |
.nkit |
.nkit is het Nintendo Kit -spel ROM -bestand. |
.gci |
GCI is GameCube Save -bestand. |
.sarc |
SARC is een SEAD gearchiveerd resource -bestand. |
.mdl |
MDL is MathWorks Simulink -model. |
.bmd |
BMD is MU online gamegegevensbestand. |
.spa |
SPA is Mikumikudance Sphere Mapping -bestand. |
.carc |
CARC is Nintendo DS gecomprimeerd archiefbestand. |
.brseq |
BRSEQ is Nintendo Wii Binary Revolution -reeks. |
.samp |
SAMP is Nintendo ADPCM Sound Sample -bestand. |
.nca |
NCA is Nintendo Content Archive. |
.narc |
NARC is Nintendo DS Archive -bestand. |
.min |
MIN is Okuma CNC -programmabestand. |
.xci |
XCI is het back -upbestand van het Nintendo Switch -spel. |
.sav |
SAV is Nintendo DS -bestand opslaan. |
.arc |
ARC is Norton Backup Archive. |
.bmg |
BMG is Nintendo DS-tekstbestand op het scherm. |
.mstxt |
MSTXT is het tekstbestand van het bericht Studio. |
.bti |
BTI is Nintendo Texture -bestand. |
.tpl |
TPL is documentsjabloon. |
.wia |
WIA is Nintendo Wii ISO -archief. |