| .min |
MIN is Okuma CNC -programmabestand. |
| .spawn |
SPAWN is Stalker -spelgegevens. |
| .tex0 |
TEX0 is Wii textuurbestand. |
| .bty |
BTY is spoorwegtycoon 3 bouwgegevens. |
| .nfo |
NFO is systeeminformatiebestand. |
| .wl6 |
WL6 is Wolfenstein 3D -gegevensbestand. |
| .shadercache |
SHADERCACHE is Space Marine Shader Cache. |
| .rvproj2 |
RVPROJ2 is RPG Maker VX ACE -projectbestand. |
| .sm |
SM is SMath Studio -document. |
| .itr |
ITR is Icy Tower Replay -bestand. |
| .fpp |
FPP is FORTRAN -broncode. |
| .jap |
JAP is een niet -Oogram -puzzelbestand. |
| .utt |
UTT is Bioware Aurora Engine Trigger -bestand. |
| .mn3 |
MN3 is Descent 3 -missiegegevens. |
| .nxu |
NXU is C4 Engine XML -modelgegevens. |
| .tobj |
TOBJ is 18 Wheels of Steel: Haulin 'Game Data. |
| .zumasavedgame |
ZUMASAVEDGAME is Zuma opgeslagen spel. |
| .save |
SAVE is Nano Tijdelijk opslaan bestand. |
| .gaf |
GAF is totale annihilatie geanimeerde bitmap -indeling. |
| .hpk |
HPK is HPack gecomprimeerd archief. |
| .zs6 |
ZS6 is ZSNES SLOT 6 opgeslagen staatsbestand. |
| .dorascarnivalsavedgame |
DORASCARNIVALSAVEDGAME is Dora's Carnival Adventure Saved Game. |
| .iqm |
IQM is een inter-nevelmodel. |
| .ut3 |
UT3 is onwerkelijk toernooi 3 kaartenbestand. |