.matproj |
MATPROJ is Dragon Age Origins materiaalbestand. |
.are |
ARE is gegevens van Bioware Aurora Engine Area. |
.gic |
GIC is gegevens van Bioware Aurora Engine Area. |
.baf |
BAF is BioWare Infinity Game Engine Script. |
.ncs |
NCS is BioWare Aurora / Obsidian Electron Compiled Script. |
.dazip |
DAZIP is Dragon Age: Origins Game -bestand. |
.tbg |
TBG is het Infinity Engine -spelbestand. |
.utt |
UTT is Bioware Aurora Engine Trigger -bestand. |
.bif |
BIF krijgt een back -up projectbestand. |
.ids |
IDS is Infinity Game Engine. |
.acm |
ACM is een interplay audiobestand. |
.2da |
2DA is Bioware Aurora Engine tweedimensionale array. |
.erf |
ERF is Bioware Entity Resource -bestand. |
.bah |
BAH is BioWare Infinity Game Engine -gegevens. |
.tlk |
TLK is Bioware Aurora Engine Talk Table -bestand. |
.rim |
RIM is het beeldbestand van BioWare Resource. |
.utc |
UTC is Bioware Creature -bestand. |
.bmu |
BMU is BioWare Music Unit. |
.toh |
TOH is het Infinity Engine -spelbestand. |
.mv8 |
MV8 is Interplay MVE -videobestand. |
.utp |
UTP is BioWare Aurora Game Engine Placeerable Object -bestand. |
.mve |
MVE is Infinity Engine Film -bestand. |
.chu |
CHU is Infinity Engine Game -gegevens. |
.bic |
BIC is Neverwinter Nights -tekenbestand. |